Old gaming story: friend of mine has a habit (among others) of attracting death

Long ago we were playing a first or maybe second edition Dungeons & Dragons game when the most dead death even happened.

On of the players had a habit his characters of dying, both for reasons and it just happening out of the blue. The gamemaster had been giving out little bogey powers that grew as we progressed. The likes of prestidigitation at will, a bit of resistance to something, a bit of telepathy, being poisonous if eaten… Let’s refer to the player as K. 🙂 The gamemaster had had enough and K’s bogey power started off with troll regeneration. Back then that was ‘If they don’t burn, they aren’t gone for long.’. Almost immediately he almost died permanently. Pulling thru we continued exploring the underground world. Then it happened.

Some of you may remember an iconic set-piece that really had the power to sucker the players in, a large room with varicolored pools evenly spaced thru-out it. After various shenanigans around the area we headed back to the entrance dragging an unconscious party member. That’s when the argument started. Some of the party members wanted to go back to the pool room and try to discover what more of them did. The rest wanted to get away. Finally the party split. Three of them want to the pool, the rest stayed hidden near the entrance… Any bets on how many made it back?

Things happened pretty predictably. The halfling thief who had guzzled some amazing wine saw it again and discovered he was addicted, drinking himself unconcious. The other two, a barbarian and whatever K was playing, shrugged and left him drooling while they tried more of the pools. Then they approached this one pool that was filled with a green slimy liquid…

K said, “I scoop out some of it with my dagger…” and everyone else at the table started to interject because you know magic pools, green and slimy… However as hands/fingers were rising and exclamations being uttered, K continued with “and divide it up into three sections.” Everyone paused because he had a plan. *sad head shake* He then touched one of the piles… That’s not what killed him though.

So the green slime started eating it’s way up his hand. We were all a bit stunned at what just happened there. He got up and started running down the line of pools plunging his arm into them to see if they would help, all the while the barbarian running alongside screaming “Should I cut it off?! Should I cut it off?!” and being ignored by K. After 3 to 5 pools his arm was gone and it was starting to eat into his torso, whereupon he leapt into the next pool. The pool of concentrated acid.

… … … … … The most WTF part of that being how his ‘plan’ successfully shortcircuited any attempt to save him.

Photoshop paintbrushes


So PS can mimic paint brushes now. Bristle length, spread, position, how wet the paint is, how much paint is on the brush, angle, pressure, etc, etc, etc.

My sister sent me a photo of a deer a while ago..

picture to watercolor deer
Deer on his hill.

More fun with photoshop

I’ve been learning about photoshop recently. Fun character tweak. Nicely sized for a token.



male and female druids


druid cropped out, with a snake curled on staff
Druid with ugly snake staff


druid, normal ears, staff twisted into a weird dragon/snake.
Druid with staff snake/dragon/venemous?

I like the Roll20 dynamic lighting.

So far the only iffy thing I’ve seen are the colums, be nice if the light spread a little instead of the ‘behind’ the pillar being pitch black.  🙂 Nit pick I know. I love having to move to see things in a room. And the dim light is great!

Roll20 Tokens

So recently I’ve started editing things to display nicely on Roll20.  Two main things make ’em look good. Adding a transparent background looks good on the grid. Your image should be square to avoid it getting stretched or squashed.

Old old gaming story

From Steve Jackson Games website….

Many years ago (back when we all were still playing D & D), I ran a game where I pitted two groups against each other.

Several members of Group One came up with the idea of luring Group Two into a trap. You remember the Hand of Vecna and the Eye of Vecna that were artifacts in the old D&D world where if you cut off your hand (or your eye) and replaced it with the Hand of Vecna (or the Eye) you’d get new awesome powers? Well, Group One thought up The Head of Vecna.

Group One spread rumors all over the countryside (even paying Bards to spread the word about this artifact rumored to exist nearby). They even went so far as to get a real head and place it under some weak traps to help with the illusion. Unfortunately, they forgot to let ALL the members of their group in on the secret plan (I suspect it was because they didn’t want the Druid to get caught and tell the enemy about this trap of theirs, or maybe because they didn’t want him messing with things).

The Druid in group One heard about this new artifact and went off in search of it himself (I believe to help prove himself to the party members…) Well, after much trial and tribulation, he found it; deactivated (or set off) all the traps; and took his “prize” off into the woods for examination. He discovered that it did not radiate magic (a well known trait of artifacts) and smiled gleefully.

I wasn’t really worried since he was alone and I knew that there was no way he could CUT HIS OWN HEAD OFF. Alas I was mistaken as the Druid promptly summoned some carnivorous apes and instructed them to use his own scimitar and cut his head off (and of course quickly replacing it with the Head of Vecna…)

Some time later, Group one decided to find the Druid and to check on the trap. They found the headless body (and the two heads) and realized that they had erred in their plan (besides laughing at the character who had played the Druid)…The Head of Vecna still had BOTH eyes! They corrected this mistake and reset their traps and the Head for it’s real intended victims…

Group Two, by this time, had heard of the powerful artifact and decided that it bore investigating since, if true, they could use it to destroy Group One. After much trial and tribulation, they found the resting place of The Head of Vecna! The were particularly impressed with the cunning traps surrounding the site (one almost missed his save against the weakest poison known to man). They recovered the Head and made off to a safe area.

Group Two actually CAME TO BLOWS (several rounds of fighting) against each other argueing over WHO WOULD GET THEIR HEAD CUT OFF! Several greedy players had to be hurt and restrained before it was decided who would be the recipient of the great powers bestowed by the Head… The magician was selected and one of them promptly cut his head off. As the player was lifting The Head of Vecna to emplace it on it’s new body, another argument broke out and they spent several minutes shouting and yelling. Then, finally, they put the Head onto the character.

Well, of course, the Head simply fell off the lifeless body. All members of Group Two began yelling and screaming at each other (and at me) and then, on their own, decided that they had let too much time pass between cutting off the head of a hopeful recipient and put the Head of Vecna onto the body.

SO THEY DID IT AGAIN!… [killing another PC]

In closing, it should be said that I never even cracked a smile as all this was going on. After the second PC was slaughtered, I had to give in (my side was hurting)…

And Group Two blamed ME for all of that…